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NomX Project, Flamer Alternate Fire?

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Post  the_albatross Fri Feb 20, 2009 6:44 pm

Very Happy Very Happy Very Happy AND THEN THE HUMANS WOULD GO HORNY AND BEG THEIR GF's TO WEAR THEM! lol
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Post  Mr.BigPIng Fri Feb 20, 2009 8:38 pm

This is becoming a loltopic.

But seriously, the flamer deserves some love, how about a longer attack range instead? Flamer covers about the same range as a goon-chomp/tyrant-slash.
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Post  Iron Fri Feb 20, 2009 9:23 pm

yes ping that would be cool so a jet flamer would PWN!!!!


LOL
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Post  Zero Ame Sat Feb 21, 2009 9:33 am

How about you keep the old flamer, maybe lower the damage on it so its not that great anymore, and then make a completely new weapon using the same weapon model for the flamer but calling it something like a plasma gun or something like that, making it shoot plasma instead fire, and the plasma would be able to spread from buildings that are so close, like say the same distance as 2 or 3 dretches lined up. And if anyone(including humans here) goes within that range they get damamaged, and not a whole lot or it would pwn aliens as youd plasma a egg and theyd spawn and die, so maybe oly like 1 dmg person 1.5 seconds. Only a granger or a Bsuit would not be hurt by the plasma.
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Post  the_albatross Sat Feb 21, 2009 1:04 pm

the_albatross wrote:It spreads between buildings, and only granger spit can put it out. But heal faster than normal tremulous.

Hello? opinions? If this turns into a loltopic bping, I'll lock it. Thanks for the consideration.
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Post  Tamaru Sat Feb 21, 2009 5:16 pm

this all seems overwhelng of an idea, kinda hard to do but possible still.


hmmmmmmm.......maybe we should do multi-colored Painsaw instead of Flame throwers... like you can change that glow of it.
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Post  Iron Sat Feb 21, 2009 9:47 pm

kewl maybe it changes hues as u use it?
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Post  Shadowlord Sun Feb 22, 2009 10:32 am

Iron wrote:kewl maybe it changes hues as u use it?
That would be cool. It could Change from Blue to Red the longer you use it (I mean attacking with it not just holding it.)
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Post  Mind Stab Sun Feb 22, 2009 3:19 pm

What about this:

Instead of a secondary attack, whenever someone with a flamethrower dies, the flamethrower combusts, leaving the area around it in flames. A granger will have to hit it 15 times with spit to get rid of it. If a flamer dies near an egg, and it combusts there, any aliens spawning will either suffer damage or die. This discourages camping flamers, because if a flamer dies in base, there isn't anything to put out the flames, and the base can keep burning for atleast a minute, while the whole team struggles to keep everything repaired. It also encourages rushing b/c if you get a flamer and die behind the overmind, your flamer will do damage to it, and its harder to put out something as a granger, through an opening, without entering it, and have a chance of dying. Might I note: as a fun side idea, if the rushing flamer player also has a grenade, and manages to time it perfectly so that the nade goes off right as he dies, and he's on it, the combustion will be twice as large, twice as powerful, and last twice as long, in addition to the original grenade.

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Post  Tamaru Sun Feb 22, 2009 4:03 pm

Mind Stab wrote:What about this:

Instead of a secondary attack, whenever someone with a flamethrower dies, the flamethrower combusts, leaving the area around it in flames. A granger will have to hit it 15 times with spit to get rid of it. If a flamer dies near an egg, and it combusts there, any aliens spawning will either suffer damage or die. This discourages camping flamers, because if a flamer dies in base, there isn't anything to put out the flames, and the base can keep burning for atleast a minute, while the whole team struggles to keep everything repaired. It also encourages rushing b/c if you get a flamer and die behind the overmind, your flamer will do damage to it, and its harder to put out something as a granger, through an opening, without entering it, and have a chance of dying. Might I note: as a fun side idea, if the rushing flamer player also has a grenade, and manages to time it perfectly so that the nade goes off right as he dies, and he's on it, the combustion will be twice as large, twice as powerful, and last twice as long, in addition to the original grenade.
Whoah, what if a large group of flamers rush? then the whole base is screwed. also there is no fire shadr for trem, would be hard to make a good one on the quake engine Razz but still not a bad idea, maybe this could be executed in another way...
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Post  Mind Stab Sun Feb 22, 2009 4:15 pm

Yes there is. Have you ever played quake arena? we could use something like the quad damage silhouette, and modify it. Also, Its hard enough to get all the players on a team to rush anyway, and finally, you could make the combustion only occur at stage 3. Or, maybe even a stage 4. along with the shotgun thingy thats better than lcannon, and that alien thats better than rant.

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Post  kaze Sun Feb 22, 2009 4:32 pm

good idea ^^ Very Happy
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Post  Tamaru Sun Feb 22, 2009 5:31 pm

Mind Stab wrote:Yes there is. Have you ever played quake arena? we could use something like the quad damage silhouette, and modify it. Also, Its hard enough to get all the players on a team to rush anyway, and finally, you could make the combustion only occur at stage 3. Or, maybe even a stage 4. along with the shotgun thingy thats better than lcannon, and that alien thats better than rant.

there is no stage four, and also this wouldn't correlate with what NomX is about!
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Post  Zero Ame Sun Feb 22, 2009 6:30 pm

that many fire shaders running at once would cause many servers to lag and/or fail and freeze
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Post  Iron Mon Feb 23, 2009 9:09 pm

fail and freeze woah that sux Sad
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Post  RoflTehSovietWaffle Mon Mar 02, 2009 9:49 pm

Suggestion, Napalm secondary fire.

Arcs like a granger blob. Inflicts FIRE (Alien AIDS). FIRE does 5 damage a second and lasts for 15 seconds. Adv units are immune to it.
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Post  Tamaru Mon Mar 02, 2009 10:26 pm

RoflTehSovietWaffle wrote:Suggestion, Napalm secondary fire.

Arcs like a granger blob. Inflicts FIRE (Alien AIDS). FIRE does 5 damage a second and lasts for 15 seconds. Adv units are immune to it.


NEW FORUMS NO ONE READS THESE:

http://dretch-chaos.com/smf/
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