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NomX project: Medic

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Tamaru
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Post  Tamaru Sun Feb 08, 2009 11:14 am

we need a starting class for humans to balance out the newest starting alien (no one knows of it besides me >.<) soooooooooo i was thinking of maybe adding a medic class to start off from when you enter the game? post your thoughts ideas, and concepts of it here while i work on a gun of some kind for a medic, and maybe medics can hold two guns?
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Post  Player Sun Feb 08, 2009 11:43 am

I think that the class should have 2 options, providing ammo and providing health


S1- Medic Kit- Provides health at 6 hp/sec DOES NOT RECHARGE MED PACK

S2- Adv Medic Kit- Provides health at 8 hp/sec DOES NOT RECHARGE MED PACK Provides ammo reloads at 1 clip every 15s (can use an ability that recharges one person's clip every 15 sec)

S3- Premium Medic Kit- Provides health at 12 hp/sec (think that is speed of med station that is what i was shooting for) RECHARGES MED PACK WHEN HITS 100 HP Provides ammo reloads at 1 clip every 10s (can use an ability that recharges one person's clip every 10 sec)
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Post  kaze Sun Feb 08, 2009 2:12 pm

yep good idea Player...

Do you think his ability to provide ammo and to heal should have a range ( like if you're 2 meters near him you're getting ammo and healt ) or do you prefer that the "medic player" should "aim" at the person he want to heal and provide ammo ( he provide healt and ammo only at one player at a time or in a range ) ???

Very Happy
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Post  Player Sun Feb 08, 2009 2:46 pm

kaze wrote:yep good idea Player...

Do you think his ability to provide ammo and to heal should have a range ( like if you're 2 meters near him you're getting ammo and healt ) or do you prefer that the "medic player" should "aim" at the person he want to heal and provide ammo ( he provide healt and ammo only at one player at a time or in a range ) ???

Very Happy

I feel it should be an aim effect

ex: aim and left click for health and right click (with adv or premium) for ammo
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Post  the_albatross Sun Feb 08, 2009 3:27 pm

Hmm I like player's idea. Just needs to be like tf2's medic
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Post  Tamaru Mon Feb 09, 2009 10:01 pm

i could take the Ckit heal and apply it to a new weapon, but the reload? idk how to do that maybe make the medic kinda like a moving armory that can run out of ammo as well? hmmm this wouldnt be that difficult.

im gonna ask my friend at school to draw some stuff up for me.
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Post  screwball77 Sat Feb 14, 2009 7:25 pm

i definitely like the idea, i've always thought it would be nice to have, it would be cool if the medic could heal himself, and if he could carry a secondary weapon but i think that was mentioned above
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Post  Tamaru Sat Feb 14, 2009 7:28 pm

that has been sigged already and yea...... i wouldnt want the medic to heal him/herself because it would defeat the purpose of the medistation, we want the medic to have the ability to heal some health and help in the battlefield, but not to make the medistation useless and make players heal, besides medics are just there to keep people from having to go from one side of the map to the other, and NomX is made for larger maps Razz
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Post  Limeacid Sun Feb 22, 2009 1:18 pm

The gun you are thinking of for the medic (you know the machine gun type one?) Sounds alot like the Team Fortress Two medic gun. Thats good though.
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Post  Tamaru Sun Feb 22, 2009 2:48 pm

Limeacid wrote:The gun you are thinking of for the medic (you know the machine gun type one?) Sounds alot like the Team Fortress Two medic gun. Thats good though.


yea, its gonna be kinda like that Razz
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