trouble with transperency
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trouble with transperency
hey all, i have an issue with the transperency of a tga file im using as a window in GTKradiant on a map i am working on. i have the background outside it set right, but for reasons unknown the window glass appears solid grey in GTK and in trem. does anyone know what is causing this? a code error in the .shader maybe??? i dont know and nobody on the KoR forums is giving me answers
bacon- Moderator
- Posts : 32
Join date : 2009-01-20
Location : the ADIRONDACKS, New York
Re: trouble with transperency
did you try the nodraw thing? if not hmmm, that would be weird but maybe if you wouldget a window shader off the interweb it would work?
also any default map glass textures that are on there arent shaders, i learned that the hard way like you did sooo yea, try no draw.
also any default map glass textures that are on there arent shaders, i learned that the hard way like you did sooo yea, try no draw.
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