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trouble with transperency

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trouble with transperency Empty trouble with transperency

Post  bacon Wed Jan 21, 2009 9:16 pm

hey all, i have an issue with the transperency of a tga file im using as a window in GTKradiant on a map i am working on. i have the background outside it set right, but for reasons unknown the window glass appears solid grey in GTK and in trem. does anyone know what is causing this? a code error in the .shader maybe??? i dont know and nobody on the KoR forums is giving me answers
bacon
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trouble with transperency Empty Re: trouble with transperency

Post  Tamaru Wed Jan 21, 2009 9:41 pm

did you try the nodraw thing? if not hmmm, that would be weird but maybe if you wouldget a window shader off the interweb it would work?


also any default map glass textures that are on there arent shaders, i learned that the hard way like you did sooo yea, try no draw.
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